Technology Advances in Museums

If anything was achieved by Google Maps, in conjunction with the Google Street View platform, it is that it has now enabled us to “see” particular places, such as an area preview in greater detail than ever before. Due to the work of this Google Cultural Institute, which is really based on a Google Street View, you can see substantial cultural landmarks and any building you want to see, such as the Palais Garnier opera house in Paris, the Berlin Philharmonie concert hall, as well as the Teatro Real opera house in Madrid, using just your screen and a stable online connection to browse the many different landmarks on Google Maps.

This organization also promotes the availability of art work in museums and collections, like the ones devoted to Eleanor Roosevelt, in New York, or African American History, in Boston. St. Paul’s Cathedral at London, the Coffee Museum in Brazil, and the Greek Acropolis are other areas that can be seen from house, all thanks to Google’s initiative.

Not only does technology have the capability to bring us closer to works of all types from different museums, but technology also has the capacity to analyze architectural works in detail during custom showcases individually. It is not simply the Google Cultural Institute in which enables us to enjoy a trip to a museum or viewing an intriguing exhibit from the comfort of our own dwelling.

In the year 2013, the Louvre Museum in France chose to come up with a downloadable program, which permits you to listen to the audio manual before going to the museum, which can be used greatly within the blind community — but in another way. Being located on display plinths at the museums entrance, the Nintendo 3DS game console, allows us to virtually walk through the Paris gallery and enjoy over 600 photographs of art, 400 pictures of museum rooms and 30 hours of audio commentary. This manner, we can appreciate the artwork in the Louvre and also prepare our tour of the museum ahead of time, and be aware of the art work and the museums surrounds.

In 2015, the famous British Museum in London announced a partnership with the technological company Samsung Digital Discovery Centre for devices like Samsung Gear VR, which was implemented to ease and to enrich tourists’ visits to the museum. Thus, virtual reality is tailored to the needs of museums, such as offering 3D scans of displays in the collections of the British Museum, inviting us on a realistic journey back in time to the Bronze Age.

Available to the visually impaired

Technology can bring us closer to art through virtual exhibitions or offer additional details on items, paintings and art in a museum. But additionally, it makes these areas accessible to the visually impaired: 3D custom printing is a tool, which can transform the experience of visiting a museum. The Met Museum in New York was a pioneer in introducing special printing in three separate dimensions, allowing visitors to take home a souvenir from their galleries thanks to this new technology.

In the same vein, the Museo del Prado in Madrid launched the exhibition “Hoy toca el Prado”, in collaboration with the AXA Foundation and the ONCE. Due to 3D print design technology, six representative works of different genres were subjected, such as Apollo at the Forge of Vulcan, Nobleman with his Hand on his Chest or The Parasol, that might be touched by people with visual disabilities. This way, visitors can recreate images emotionally. The display also featured texts in Braille, sound guides and opaque cardboard glasses.

Museums accessible to the deaf

Plan printing for museums has really enabled them to be available to blind people, mobile programs can also ease visits for those who have hearing disabilities. An illustration of the usefulness of technology can be found in the museum devoted to Roald Dahl, the renowned writer and author of children’s novels like Charlie and the Chocolate Factory and Matilda.

The story of the author of Charlie and the Chocolate Factory gets accessible, both to adults and children with hearing loss, through Signly. The program Signly, devised by Mark Applin, was created to facilitate the integration of deaf individuals for many tasks and projects. The intention of the program is that deaf visitors may enjoy the explanations of conventional audio manuals, but using sign language and directly on their cell phone. As declared in 2015, the Roald Dahl Museum has set up 24 points along the road where Signly may be used to find out more about the life and works of the renowned novelist.famous novelist.

Museums accessible to everyone

Individuals who deal with blindness or deafness may benefit from new technologies no in museums, which were previously inaccessible to them. But what happens to people who, due to a physical disability, cannot leave their dwelling? Along with the virtual tours with Google — such as the Louvre that offers Nintendo directories prior to entry in the museum, robotics may also be a terrific new way for these individuals with disabilities. Since 2014, “telepresence” robots have managed to direct individuals with disabilities into every nook and cranny of a museum. Thus, patients with quadriplegia can enjoy exhibits despite their physical handicap. Using robotics has been executed at the de Young Museum in San Francisco and the Computer History Museum in Mountain View (California), and has proven successful in both museums.

The aforementioned technological improvements can be described as “magical” for many with limited options when leaving their own home. But not for the improvements offered; instead because they help us appreciate previously unthinkable experiences in museums, which we all are excited for. And especially, since they make exhibitions and art accessible to everybody. Because of technological innovation, it really is “museum magical”.


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